This is a follow on from my previous post with its associated YouTube video, which documented the creation of a wave lift task in Condor2. This post and associated video covers my attempt to fly that task. The video is much longer than originally intended and I did consider editing it down to just the highlights but that would have required a lot more work and the production of this video was already an ordeal for me, as discussed below.
Here is the link to the recorded video of the task in YouTube:
This project tested my resolve to continue with this hobby in a number of ways. It was an ordeal to fly the task, it was an ordeal to record the task and it was an ordeal to edit and produce the video. Moreover, it took much longer to fly the task than expected, and thus I had difficulty getting such a long video uploaded to YouTube. Most of this pain and frustration was my own fault. I had attempted this project on the back of major upgrades to my flight sim systems. Also, my worsening health situation was not conducive to a long and tedious task such as this, nor was it helpful in dealing with the long and frustrating trouble shooting required to record and edit the video with new and unfamiliar recording applications.
Nevertheless, in one sense it was a success. I did get to experience some wave lift in a gliding simulator for the first time – at least I am pretty certain that it was wave lift because I was able to climb above the typical thermal and ridge lift height that you would expect from a task such as this. However, the manifestation of wave lift that I encountered in this task was not what I was expecting. I was expecting something a bit more substantial – maybe easily climbing well above thermal heights without having to circle or turn frequently. I was expecting to encounter long bands of lift running parallel to the mountain ridge lines – lift that I should be able to easily climb to spectacular height without little or no requirement to keep circling. In contrast to my expectations, what I got from this task was more like small irregular shaped thermals that required a great deal of tedious turning to climb to a mediocre height above the typical thermals and ridge lift in this task scenario. So I am not sure if this is the typical way that wave lift is manifested in Condor2, or whether I did something wrong with either my choice of terrain or the weather scenario that I used. Or maybe I was just unlucky and missed encounters with those longer bands of wave lift. The long bands of clouds produced by the wave lift in my task did suggest that there should have been better wave lift available.
So the takeaway question for me now is this: Is my experience with this specific task typical of how wave lift is implemented and manifested by Condor2? I guess that only time and more experience with Condor2 will answer that. However, I am not inclined to dive into more testing of wave lift with Condor2 unless there is a substantial break in my current worsening health situation. Perhaps someone else can provide the answer.
My next YouTube project, if there is to be one, will most likely be a much shorter video taking advantage of what I have learned with the new recording applications used in this production. I haven’t decided yet if it will based on Condor2, Prepa3D V4 or X-Plane 11.